AI-generated story and dialogue is not going to work, says Dragon Age creator David Gaider: 'A lot of effort is going to be wasted on this'

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AI-generated story and dialogue is not going to work, says Dragon Age creator David Gaider: 'A lot of effort is going to be wasted on this'
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Will AI ever be writing dialogue and story in games? Dragon Age creator David Gaider gives that a firm 'No'.

What BioWare was attempting was a system that drew on a database of pre-written lines, rather than generating the text itself through a language model as ChatGPT does—but Gaider is sceptical that that can make any difference, even as the technology improves. Indeed, his conclusion that it will still only spit out flat, uninteresting writing does line up with the broader experience right now of using AI to generate text.

"The fact these dev teams will fail doesn't mean they won't TRY," concludes Gaider."Expect to see it. It's too enticing for them not to, especially in MMO's and similar where they feel players aren't there for deep narrative anyhow. A lot of effort is going to be wasted on this." It's worth noting, however, that procedural generation of quests has been implemented in games to some success already. Though I'd certainly argue that they fall into Gaider's category of"bring me 20 beetle heads", procedural sidequests have been used for years now in Bethesda's open world RPGs to extend playtime and give you reasons to keep exploring.

All of that is not even to mention that it's also currently just prone to getting stuff wrong—one of those AI Skyrim NPCs repeatedlybecause it couldn't solve a basic puzzle, and it's easy to imagine a system along these lines struggling to keep all of a fictional world's details straight. Gaider doesn't say what project BioWare hoped to use this idea on, but I'd speculate it was part of Mass Effect Andromeda's reportedly tortured development, whichincluded a long and ultimately damaging diversion into a No Man's Sky-like attempt to procedurally generate entire planets for players to explore.

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