Assassin's Creed Mirage delivers a polished experience on all current-gen consoles

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Assassin's Creed Mirage delivers a polished experience on all current-gen consoles
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32-bit era nostalgic and gadget enthusiast Tom has been writing for Eurogamer and Digital Foundry since 2011. His favourite games include Gitaroo Man, F-Zero GX and StarCraft 2.

Developed by Ubisoft Bordeaux, the Assassin's Creed series celebrates its 15th anniversary this year with Assassin's Creed Mirage. Originally meant as an expansion to 2020's Assassin's Creed Valhalla, the overall scale of Mirage is certainly dialled down this time around. Expect a shorter, narratively tighter adventure - which is no bad thing. Not every game has to be an epic.

In terms of visual differences otherwise, PS5 and Series X use precisely the same settings in textures, draw, shadow quality - and beyond. It's only in comparing Series S to Series X that we see any real differences on the 30fps quality mode. Focusing on the two Xboxes, the margins are slight but worth pointing out. Firstly, during big panorama shots of the city, Series S reins in its level of detail setting for geometry, shadow and also tree quality.

In 60fps mode, all three current-gen consoles deliver very smooth gameplay, with just a touch of screen-tearing as dynamic resolution scaling kicks in when adjusting pixel-counts rapidly. The situation at 60fps isn't quite as polished. Effectively it is there 99 percent of the time, but there are ways to stress the engine to find that remaining one per cent. The gist is, making any rapid camera motion from the sky back down to the city incurs a sharp rise in GPU load. And within that moment the GPU load rises. screen tearing flares up at the top of the display, and at worst you'll see a single frame drop.

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