Blizzard has nerfed dungeons in Diablo 4 to prevent players from XP farming. Its latest hotfix, from 12th June, makes '…
, from 12th June, makes"further adjustments to elite monster density in dungeons".
A developer note adds:"We are standardising the density of elite monsters that spawn in dungeons to ensure that no particular dungeon is clearly more efficient to run through than others."Elite monsters in dungeons provide the highest amount of XP and drop the best loot. In the grind to level 100, many players have been repeating those dungeons with the highest number of elites to rapidly level up.
It seems Blizzard is seeking to prevent players from levelling too quickly and running out of endgame content, at least ahead of its forthcoming first season."Dear Blizzard, this is FUN, we want this, not your silly nerfs..." said reddit user Dexooftw, accompanying a video against large numbers of elites.
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