Warhammer 40,000: Darktide is a rare thing in modern gaming: a PC-centric release, based on unique game engine technolo…
Warhammer 40,000: Darktide is a rare thing in modern gaming: a PC-centric release, based on unique game engine technology. When it launched last year, it certainly stood out from the crowd with detailed, evocative visuals and extremely detailed environmental artwork, along with extensive ray tracing features. However, it also arrived with a variety of performance issues, from network stability problems to frame-time hitching, even for those with higher-end kit.
Combat is very pleasing too. Enemies come in huge hordes, dispatched with weapons fire at a distance or melee swings up-close. They break apart into gory bits seemingly with the application of any force whatsoever, which feels very satisfying. In the heat of combat, with guns firing wildly and players desperately hacking and slashing, coupled with beautiful volumetric lighting and accurately-lit smoke in the background, the game often looks very striking.
Let's go back in time to check out the source material - the original PC version of Warhammer 40,000: Darktide In terms of visuals, the consoles do get close to the maxed PC experience - with one exception: ray tracing. It's completely missing on consoles. The PC version packs RT reflections and a probe-based RTGI, which increase the fidelity of the lighting significantly. The RT reflections add all kinds of subtle reflective detail on glossy to semi-matte surfaces, which feel very nicely integrated into the environment. They don't really stand out too much, but they do add a lot to the visuals.
The Series X also packs a performance mode, of course. This option aims for 60fps, but often falls short. Extended frame-rate dips are common, and harsh stutters pop up from time to time as well. In general play it's usually reasonably close to 60fps or at 60fps in our metrics, but the overall frame-rate fluidity isn't as good as it should be.
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