Combat In Baldur’s Gate 3 Doesn’t Make Any Sense

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Combat In Baldur’s Gate 3 Doesn’t Make Any Sense
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Baldur’s Gate 3 sucker punches D&D’s game balance.

The scale and ambition evident in Baldur’s Gate 3 made it a hit with video game fans, but for tabletop RPG players, some of the mechanics changed from 5e Dungeons & Dragons suggests a misunderstanding of the system’s balance at all. Almost any video game based on a tabletop RPG system will have to make some changes to adapt to a different format, usually involving omitting certain spells, skills, or abilities that would be complex to program.

While there is now power creep in 5e DnD, the system initially stayed true to its concept of “bounded accuracy,” where opposed abilities like attack rolls and armor class, or spell difficulty class and saving throws, could only be increased moderately and gradually. This eliminated the problem of 3e DnD design where it was not uncommon to fight enemies with an armor class that could only be hit on a natural 20, or could not be missed, except with a natural 1.

BG3's Changes To D&D Rules Make Punching Better Than Any Magic Sword Since Baldur’s Gate 3 also adds a variety of non-canon magic items, including those that add elemental damage to unarmed strikes, punching has gone from a monk specialty to every strength-based character’s best option. Other bizarre rule alterations also raise eyebrows, like the absence of Attunement for powerful magic items, or combining Thieves’ Tools with the Sleight of Hand skill.

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