Creating Your Own 3D Shooter Using the React and Three.js Stack — Part 1

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Creating Your Own 3D Shooter Using the React and Three.js Stack — Part 1
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Developing a first-person shooter using the React + Three.js stack.

In modern web development, the boundaries between classic and web applications are blurring every day. Today we can create not only interactive websites, but also full-fledged games right in the browser. One of the tools that makes this possible is the library - a powerful tool for creating 3D graphics based on using technology. React Three Fiber Three.js React About the React Three Fiber stack is a wrapper over that uses the structure and principles of to create 3D graphics on the web.

Section code Moving a character - jump In order to implement the jump, let's use the functionality from the and packages. In this example, let's check that the character is on the ground and the jump key has been pressed. In this case, we set the character's direction and acceleration force on the Y-axis.

.Tween ... Connecting two animations so that when the first animation completes, the second animation automatically starts. twSwayingAnimation.chain; In we call the animation initialisation function. useEffect Now it is necessary to determine the moment during which the movement occurs. This can be done by determining the current vector of the character's direction. If character movement occurs, we will refresh the animation and run it again when finished.

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