Don't expect it to be exactly like Remake. If you never played the PSP original, here's everything you need to know about CrisisCore: FinalFantasy7 Reunion.
“Embrace your dreams. And, whatever happens, protect your honor as SOLDIER.” These words are perhaps the most formative part of Cloud’s personality in Final Fantasy VII, and the Remake as well. Spoken to him by Zack at the end of the original Crisis Core, the story of this first-class SOLDIER was unjustly locked to the PSP for generations.
Platforms Unlike the original Crisis Core, or even Remake and Rebirth, Crisis Core: Final Fantasy VII Reunion will not be exclusive to a single platform. In fact, this may be the Final Fantasy game launching on the most platforms of any title. You can pick it up for the PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC when it launches.
Cutting to a mission, Zack is attacked at the train station in Midgar, and we get a look at the game in action for a bit before being reintroduced to Genesis, the villain of the game, who has gone missing. We also meet Angeal, Zack’s mentor and original owner of the Buster Sword. Zack and Sephiroth also speak about Genesis, who we also see. Another fun fact, Genesis is modeled after Japanese rock star and actor Gackt, who also voices the character in the Japanese dub.
Crisis Core: Final Fantasy VII Reunion is set seven years before the events of Final Fantasy VII and focuses on Zack Fair, a candidate for Shinra’s SOLDIER program that Sephiroth is still a part of at this time. This is during the war between Shinra and Wutai hinted at in Final Fantasy VII and Remake, but Zack’s main charge is to hunt down Genesis, another first-class SOLDIER like Sephiroth, who has defected from Shinra and is creating clones of himself to attack Shinra.
Called the DMW for short, this is the roulette-looking set of icons on the upper right of the screen. This is the closest thing to Limit Breaks from Final Fantasy VII, but obviously functions quite differently and can result in many different outcomes. Each of the three slots spin until they stop on a character portrait along with a number, the combination of which determines what you get. It costs 10 SP to spin. The left portrait stops first, followed by the far right.
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