Devora Wilde Wants Players To 'Give Lae'zel A Chance' In Baldur's Gate 3

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Devora Wilde Wants Players To 'Give Lae'zel A Chance' In Baldur's Gate 3
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Devora Wilde discusses Baldur's Gate 3's Lae'zel.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Baldur's Gate 3 has surpassed expectations and become one of the biggest hits of 2023 so far. The much-anticipated sequel to the beloved Dungeons & Dragons-based RPG continues the adventure on the Sword Coast of Faerûn in and around the titular city.

You're no stranger to voicing characters in video games, have you ever worked on anything before with the complexity of Baldur's Gate 3? Devora Wilde: Not the face capture. We just did motion capture. Yeah, yes, that’s where all [the poses] came from. And now when I’ve had so many comments from people going like “you really look like Lae’zel” and I’m like “well yeah I did do everything apart from the face”. But people now seem to have this idea that her face actually looks like mine, even though I don’t think the characters necessarily modeled on our faces.

Devora Wilde: Yeah, for sure. Yeah, I think the culture is definitely it. I mean, she has several lines where she references and talks about how children are brought up in githyanki culture. And you’re just a bit like, oh god, this is disturbing. Really disturbing stuff. But that’s all she’s ever known. And for her that’s completely normal and fine and that’s the way things should be as far as she’s concerned. So, culture clash for sure.

Devora Wilde: She stayed pretty constant, I think at the beginning, we experimented a bit with the voice and the movement. The voice was not as low and as raspy as when we started and it gradually, naturally moved to that place. And the movements started off being very jerky, very jerky, and very alien to the point where I think I started the sessions, I was like, I cannot maintain this head, extreme head jerks for however long this is going to be. This is going to be taxing.

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