Diablo 4 review

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Diablo 4 review
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Diablo 4 could lean a lot harder into the atmospheric horror of its world. Our full review:

Diablo 4 tries to ground us in its dark fantasy world, but that's an impossible task in a game where you can pull a legendary two-handed axe out of a wolf. The storytelling is as subtle as a Marvel film and about five times as long, and no matter what Diablo 4's cast of dour characters tell you, you are a superhero born with an empty inventory and the desire to fill it.

That sort of upending of expectations is rare to find in Diablo 4's quests, though. Much of it is held back for the endgame in features like Helltide events, which blanket a portion of the map in blood and supercharges all the demons there. You get one hour to kill as many as you can to collect their Aberrant Cinder drops and open as many rare item chests as you can.

Diablo 4's skill tree single-handedly keeps me from thinking too hard about the treadmill underneath my feet. On top of that, Legendary aspects earned from dungeons, or even pulled out of items, let you create your own Legendary gear to enhance your skills. Early on, I found a chestpiece that made my Bone Storm ultimate also provide a barrier. Suddenly I could walk straight into any group of enemies with a cyclone of bones and leave completely unscathed. After level 30, rare and Legendary items start to drop enough that you can rely on these aspects as permanent parts of your class.

The sheer number of creative options in the skill trees I've toyed with has me eager to see what the other classes have tucked away in theirs. Sorceress', for example, can equip spells as a passive ability. At first glance, you'd assume this lets you double down on the school of magic you've chosen to wield, like having a 5% chance to cast a free Ice Armor for your ice build. Not quite.

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