Diablo 4's strongest builds are being nerfed in the name of increasing build variety: 'Our goal is not to make you weaker'

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Diablo 4's strongest builds are being nerfed in the name of increasing build variety: 'Our goal is not to make you weaker'
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Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out

Since launch, Diablo 4's strongest builds have been fueled by the exceptional power of multiplying two damage stats together to get a really, really big number when you hit an enemy. In season 2, the math will work differently, resulting in lower damage numbers, but a wider range of possibilities for your build, Blizzard announced during its

This change significantly reduces the grip that builds focusing on both of these stats had on the game while, if it all works out, still maintaining a strong incentive to combine them when it suits your desired playstyle.

The goal is to add value to specific stats based on your build rather than encouraging everyone to chase after the same broader stats, like Critical Strike Damage and Vulnerable Damage. Those stats will still be useful, but they won't feel like they're required.

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