Dredge is a clever fishing sim, but an underwhelming horror game. Here's the Eurogamer review
In Dredge's case, they acquire right angles, each lush 2D fish illustration the core of a clump of blocks, which must be slotted into a cargo hold represented as an expandable grid. It's a bloodless short-cutting of real-world commercial fish processing, where creatures are hacked up into tradeable morsels on the deck before they've even finished suffocating.
Some of these sinister mutations riff on scarier real-world critters like the infamous Anglerfish, with its bioluminescent lure. Others are flopping Jungian metaphors for the aggression and avarice of the surface-dwellers: a flounder that is all eye, a shark with a maw as long as its own body. All command a higher price at each major island's fish market than the species they're derived from. Say what you like about abyssal perversions, they apparently make for great eating.
It's a straightforward enclosing framework of bite-sized narrative elements and market-proven progression systems - straightforward to the point of sleepy. Dredge wants to be a balance of chillax loot 'em-up and nautical survival horror, but it leans towards the former. Sunless Sea is an obvious influence, but where Failbetter's game fixes your view on the ominous ocean floor , this one lets you gaze away across beautifully buckling waves that cry out to be ploughed through.
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