Dune: Awakening devs had to get permission from the Herberts to change a tiny piece of Dune lore so players wouldn't nuke each other constantly

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Dune: Awakening devs had to get permission from the Herberts to change a tiny piece of Dune lore so players wouldn't nuke each other constantly
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Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

In Dune: Awakening, Funcom's upcoming survival MMO set on the harsh desert planet of Arrakis, you'll be able to build your own home, ally yourself with one of the Great Houses, flee from enormous sandworms and fight other players with both ranged weapons and up-close melee combat.

This actually comes into play in a scene in Denis Villeneuve's Dune: Part Two, when a unit of Harkonnen soldiers refrain from turning on their shields for fear of being wiped out in one big blast. In a game, though, you can probably imagine how dozens of players firing lasers at each other and setting off near-constant nuclear blasts would be… difficult, from a combat balancing perspective.

"In our story there's an incident with a lasgun and a shield that occurred and from that point on, allimported lasguns to the planet now have a safety built in so they cannot target a shield. So if you aim a lasgun at a shield in our game, it just turns the lasgun off automatically," he said.from the original Frank Herbert novels, where something has happened to change the course of history.

Palworld players turn to more honest work after a patch robs them of their nail grift: Dooming a merchant to a Greek mythology-tier punishment loop of burning to death forever

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