Duskers and the endless breeds of video game darkness

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Duskers and the endless breeds of video game darkness
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  • 📰 eurogamer
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Remembering Duskers

to"melt into the background when being used", a helpful quality in a console once triumphantly advertised as an always-online home surveillance device.

Duskers invokes one of the oldest kinds of videogame darkness, the MS-DOS command line interface: a primordial gloom that both antedates graphical desktop interfaces and persists insidiously, tucked away in the Start menu. This is a particularly fey species of virtual murk. In a modern 3D world, the shadows been placed in the world deliberately, for utility or effect. The darkness is a presence - even a supportive one, if you're, say, Corvo Attano eyeing up a guard position.

Your drones have different optical tech and so, paint the landscape in different shades. This helps you distinguish drones but the sense that you are switching parallel dimensions also adds to the game's creeping solipsism. One drone reads a room as a chilly blue checkerboard, while another portrays it as a ghastly red intestine.

Some of the game's biggest scares are self-inflicted, as you realise in the nick of time that you're about to type D10 rather than D19 - D10 being the door behind which you have sealed a fidgety, swirling Something. Feeling much like a sleepwalker waking at the top of a staircase, you congratulate yourself on your last-minute proof-reading. But hang on, that sealed room has an air vent in it, and oh look, one of your feeds is static all of a sudden.

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eurogamer /  🏆 68. in UK

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