Ghostrunner 2 review: ultra stylish sequel sometimes overstays its welcome

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Ghostrunner 2 review: ultra stylish sequel sometimes overstays its welcome
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Ghostrunner 2 refines what made the first game great, but its new ideas kill the sequel's momentum.

Ghostrunner 2 MSRP $40.00 Score Details “Ghostrunner 2's intense action is a fun as ever, but the ambitious sequel overthinks a lean concept with messy new features.” Pros Cons Ghostrunner. Celeste. Super Meat Boy. Neon White. All of these games have one thing in common: They make players feel like total badasses.

Slick action The original Ghostrunner ends with its titular cybernetic warrior and a faction called The Climbers having freed the dystopian tower and humanity’s last bastion, Dharma, from its strict rulers. Ghostrunner 2 demonstrates that everything doesn’t immediately get better once someone evil is deposed from a position of power. The situation in Dharma hasn’t improved much between the two games as the remaining factions vie for control.

The scenarios get more thrilling and complex throughout the adventure as new enemies, abilities, and ways of moving trickle out. While the first stage revolves around simple gang warfare in the lower levels of Dharma, by the end I was gliding with a wingsuit through the upper levels of the building, adeptly dodging deadly shots from any mechs or enemies that stood in my way. In those moments, Ghostrunner 2 felt like one of the year’s best action games as I mastered its mechanics.

I had hoped to overlook this flaw if it was an occasional novelty, but the game’s longest mission made me use it more than I ever wanted to. This level takes place outside of Dharma and tasks Jack with going to three smaller towers around Dharma as he tries to track down the location of the rogue Ghostrunners. Until this point, most Ghostrunner 2 levels took at most a half-hour to beat; this one took over 90 minutes and had more frame rate performance issues than any other segment of the game.

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