Ghostwire: Tokyo on Xbox retains the PS5 version's problems - and adds a bunch more

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Ghostwire: Tokyo on Xbox retains the PS5 version's problems - and adds a bunch more
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With its PlayStation exclusivity over, Ghostwire: Tokyo finally arrives on Xbox Series consoles. Here's the digitalfoundry tech review:

* Counted with v-sync enabled at 60Hz output, all figures approximate. No RT in Xbox Series S quality mode. Non-v-sync alternative modes also available.

Pixel counts reveal that there is a resolution deficit for Series X in the quality mode in particular, although it's hard to nail down exact counts here as the FSR can muddy pixel edges, and there may be some subtle DRS as well. Broadly speaking though, the numbers for both consoles are similar. As you might expect, Series S takes a hit on these topline figures, though it's still a pretty respectable turnout for the junior machine.

Thankfully that's the only mode that's locked at 30. The performance mode, for instance, clocks in with a 60fps target. Unfortunately, in practice it's typically a 50-60fps affair, with a near-constant barrage of dropped frames during open-world gameplay. Ray tracing is dropped here and the resolution is cut-back, but that still isn't enough to reach anything like a stable 60fps. The next step up is the quality mode with high frame-rate and v-sync at 60Hz output.

Toggling 120Hz on at the system level does allow Ghostwire to hit higher frame-rates but these options operate with wobbly, unlocked performance. Quality HFR with v-sync at 120Hz still bottoms out in the 40s, but can occasionally hit 60fps in more limited circumstances. Likewise for the Performance mode HFR with v-ysnc at 120Hz, which mostly operates in the 60-80fps range but can dip lower if pushed.

All versions of the game have inconsistent frame-pacing problems in the 30fps quality mode - something else we really wanted to see patched on PS5 last year - but the problems are even more noticeable on the Series S version. Finally, Ghostwire: Tokyo's input issues are still a big problem on Series X. Camera movement still feels laggy, with awkward-seeming acceleration. Higher frame-rates seem to fix this problem to some degree, so I'd recommend sticking to the better performing modes if you want more satisfying input response. This was an issue on PS5, and seems basically unresolved on the Series consoles.Ghostwire: Tokyo - our original coverage of the PS5 version.

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