God of War Ragnarök Review: Worthy of Valhalla

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God of War Ragnarök Review: Worthy of Valhalla
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GodofWarRagnarok Review: Worthy of Valhalla

, as both were preceded by genre-shaking titans that cast long shadows. Following up greatness of that caliber is a tall task and Santa Monica Studio has had to do it twice with the same franchise. Whereasis so much more, as it builds upon the 2018 entry, exceeds it in unexpected ways, and is a masterpiece that beautifully wraps up this godly saga.is an extension of the 2018 entry and uses that foundation as a base that borrows the same locations, cast, and general gameplay loop.

While a healthy chunk of Kratos’ moves for his existing weapons have returned, Santa Monica Studio has streamlined and upgraded them. Many of his Runic attacks have been folded into his base kit and this not only thankfully cuts down the overwhelming number of them from the last game, but also means players have more immediate choices and combo possibilities at any given time. Shields can now be customized, as well, and offer different ways to guard, parry, and break blocks.

It seems as though the game is building animosity between the two, but this dynamic serves a greater role in interrogating its two main themes concerning destiny and compassion. As shown by the Jötnar shrines from the last game, these realms are guided by prophecies written in stone and inhabited by beings that feel beholden to them. Odin’s totalitarian rule is mostly dictated by these oracles and Atreus is distraught by the unfortunate revelations they foresee.

It’s not an easy balance to hold up since bloodlust is not so easily avoided with thoughtful words and reason. The difficulty of this ideal makes these intentions so much nobler because the world is challenging Kratos at every turn to relapse and make violence a first resort, especially when Atreus’ safety comes into play.

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