Hard West 2 review

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Hard West 2 review
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  • 📰 pcgamer
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'Hard West 2 lives up to its name, as enemies are plentiful and tough.'

It starts with a train, as many of the best things do. You’re robbing it, naturally, and having done your research you’re sure there aren’t many guards. ‘You’, in this case, are Gin Carter, a horse-riding, hat-wearing, six-shooter aficionado who’s the nominal leader of a band of outlaws. This train heist is gonna make him rich, you’ll see. With him are Laughing Deer, Native American melee specialist, Flynn, who appears fragile and keeps to the shadows, and trick-shooter Kestrel Colt.

This, at least in the early stages, means Laughing Deer is a killing machine. Get him in close, add a dose of luck, and he can club anyone to death, instantly refilling his AP to move on to the next hapless victim. Luck will eventually run out, and enemies with more health arrive, but he still hits hard. That makes it all too easy to leave him unprotected, standing miles away from cover or allies when the turn ends just because you were having too much fun tearing through bad guys.

Eventually you’ll unlock a gang of six outlaws, each with their own skills and inventory, ready to tear into the riflemen, shotgunners, exploding drunks , zombies and witches who infest every rickety wooden structure. Hard West 2 lives up to its name, as enemies are plentiful and become pretty tough.

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