A certain Temple in The Legend of Zelda: Tears of the Kingdom demonstrates one of the game’s biggest flaws, which DLC could have easily resolved
Among the various Temples featured in The Legend of Zelda: Tears of the Kingdom, one perfectly encapsulates why TOTK ‘s lack of DLC is so unfortunate. TOTK’s Temples partially return to the classic Zelda dungeon format, which was notably absent in Breath of the Wild, although the Shrines of both games are effectively miniature dungeons in their own right. Each Temple utilizes a new mechanic to match its theme, but they can reveal more about the game than simply introducing gameplay features.
Very few Sky Islands can match the Wind Temple in altitude, and they feel remarkably sparse overall. It is understandable that TOTK’s developers would not want the Sky to be crowded with extra landmasses, which would logically block out the sun for large parts of Hyrule. However, the number of Sky Islands is still a relatively common criticism for the game. The climb up to the Wind Temple is long and grueling, demonstrating the inherent unique potential of the Sky.
There are a multitude of ways in which new Sky Island content could have been presented. For example, the game’s maximum altitude could have been raised to provide access to new areas, or long-buried Zonai infrastructure could have reactivated and risen into the air. Meanwhile, even the most generic of Sky Islands could have benefited greatly from the effects of NPCs making their way into the Sky. The reintroduction of classic Zelda minigames, for example, would have been easily justified.
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