Overwatch 2 gets the digitalfoundry treatment on all console platforms, from PlayStation 5 through Xbox Series machines to Switch:
Overwatch 2 is a sequel if you take it on the face value of its title but it's more accurate to say it's a major update, replacing the original 2016 game on every platform. This isn't a sequel in the traditional sense clearly. Rather, it represents a change to how a familiar, well-loved game looks and plays.
These aren't major upgrades clearly - more fine tweaks. Running other levels side-by-side, again it's clear that most textures and materials are identical in Overwatch 2's maps. It's really the shading that makes the difference. There are exceptions. The tutorial level in the armoury actually shows the sequel with more reflective materials, for one - a rare instance where there's a visible change. In other maps, there's added smoke billowing from vents above.
The resolution mode is honestly the one to pick on 60Hz screens, giving you a dynamic 4K that drops to 2880x2160 at the lowest, though typically rests at the upper-end with a true 4K. Next along is a balanced mode, which typically just holds at 1440p to lock down 60fps permanently. Really, since gameplay already runs fluidly on resolution mode at 60fps, it doesn't make a huge difference.
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