Playing the Dead Space remake made me realize I totally misremembered Dead Space

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Playing the Dead Space remake made me realize I totally misremembered Dead Space
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Hands-on with the Dead Space remake:

When I think of the first Dead Space, I picture voiceless engineer Isaac Clarke creeping through the corridors of the mining ship Ishimura, accompanied only by the groans of iron joints and the roars of reanimated corpses. His face is always obscured by the three glowing green bars on his helmet—like Sam Fisher if he were a BioShock character—and his only human company comes from warnings finger-painted onto the walls in blood.

The plasma cutter is as much fun in the remake as it was in the original. The only big difference is that the rotten skin of the necromorphs is no longer a blurry mess of pus and blood-colored pixels. It's shiny, and it peels away to reveal pink muscle. Graphics are the one area where my false memory aligns with the new Dead Space: It looks like how I remember Dead Space looking 14 years ago, even though the original couldn't have looked nearly this complex, gross, or realistically lit.

In the zero-G sections of the original Dead Space, you were stuck to the ship with magnet boots, and could only leap from surface to surface. In the remake, you can fly around like you can in the sequels, and it's fun to track leaping necromorphs as they zoom through space.

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