The PlayStation VR2 headset is so impressive that you'll wish you had more reasons -- and games -- to use it.
PlayStation VR2 MSRP $550.00 Score Details DT Recommended Product “PlayStation VR2 is a strong iteration of Sony's first VR headset, but a lack of software and direction leave its future unclear.” Pros Cons I didn’t understand the true significance of the PlayStation VR2’s name until I first strapped it on.
Design and comfort When I first saw pictures of the PlayStation VR2, I was thrilled. At a glance, with little visual context, it looked like Sony had opted for a sleeker design this time around. I was very wrong. Upon taking it out of the box, I quickly realized that the PSVR2 is every bit as big as the first PSVR, if not a little larger. It has roughly the same design, with a massive segment containing its eyepiece and a hard plastic halo surrounded in thick padding.
PSVR2 goes the extra mile in a few other small areas, which I quickly grew to appreciate. A dial on the eyepiece allows me to adjust the lens distance on the fly, which does wonders for clarity. With the first PSVR, I’d have to struggle to find a balance between the clearest image and the most comfortable fit. I no longer have to do that with PSVR2. Once I find my most natural position, the lens tool makes sure I don’t have to compromise.
Going back to a wired connection feels a little restrictive, but I’m ultimately not too bothered by it. Controllers and feedback The biggest change here is how the device handles controls. Previously, the PSVR supported the standard PS4 controller in most games, as well as Sony’s Wiimote-esque Move controllers. Sony has simplified matters here by bundling its new Sense controllers in with every headset, and they act as the platform’s sole control scheme. Sony basically splits its DualSense in half here, putting one side of it in each hand.
I’ll offer one more nitpick here: these things are weirdly difficult to grab on to by touch alone. When I’m trying to pick them up while in VR, I end up fumbling around the round structure and struggling to find the correct grip. It doesn’t help that the safety straps come out from the inside of the hand guard rather than the edge of it. That means that I’ll often feel them popping out of the wrong side of the controller, which ends up confusing me as I grip the wrong side.
Gran Turismo 7‘s VR view is similarly impressive, as little is lost when I switch between the headset and my TV. The TV image seems a little more detailed and with stronger contrast, but the VR view doesn’t feel like much of a compromise. When games are using the system to its full capabilities, Sony proves why it’s in a unique position to create a high-end consumer headset.
For perhaps the first time in PlayStation’s hardware career, Sony created a piece of tech that’s operating at a disadvantage.
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