From identikit space pirates to a Call of Duty remake, news from the three big gaming expos reveals that nostalgia trumps new ideas in game design
. They were underwhelming for many seasoned players. Major reveals included a remake of The Last of Us, a remake of Call of Duty: Modern Warfare II, Street Fighter 6, Final Fantasy XVII and news about the reimagining of the classic role-player System Shock.
promising, at the Xbox event, that his next project would make revolutionary use of Microsoft’s cloud gaming infrastructure, but who knows when we’ll see that.There are obvious reasons for this lack of bleeding-edge thinking. Triple A game development is ruinously expensive – new games often require several studios working in tandem, with hundreds of specialist staff toiling for years on a project. The burn rate on salaries alone is enough to make even Elon Musk’s eyes water.