Just how good is Capcom's RE Engine? We review Resident Evil 4 on PS5 to find out. CapcomUSA_ CapcomUSA_ CapcomEurope PS5
While the Resident Evil 4 story has undergone lots of tweaks in how it’s told and structured, the premise remains the same in this RE Engine remake. After surviving Raccoon City’s T-Virus zombie outbreak , Leon’s been drafted in as the US President’s number-one guy.
Just as the original 2005 version of Resident Evil 4 felt more responsive to control than its PS1 predecessors, the leap from that classic to this remake feels similarly revolutionary, not just in how much slicker and more deliberate every movement feels, but in what the floppy-haired agent can do. You feel the years of training he’s had since the events of Resident Evil 2 in how he plays, no longer the novice.
You can even tap L1 to whip your knife out for a parry. Hurled axe whirring your way? Parry it. Claw blades coming down? Again, parry. Buzzing chainsaw blade? Get it parried. This is all on top of always being able to swipe your blade out in front of you when not aiming a gun to get some extra licks of damage in.
While simple to understand, combat’s deep enough to force you to think through your options and decide how you want to respond as you mix together ranged gunplay, melee attacks, and defensive knife manoeuvring. A mid-game fight, only a QTE-based cutscene in the original, now becomes a memorable boss encounter that sees you crossing blades for real thanks to the built-out knife mechanics.
Though many of the game’s core areas – the village, the castle, and the island – have been reshuffled, it’s surprising how many encounters are structured in the same way as before, sometimes almost directly. Each part of the game has been approached cannily by the devs.
Gone is the random underground tunnel that connected the town hall to the church behind ; now, you move through a connected back garden and under a crumbling bridge before entering a hill packed with tombstones that rolls on up to the foreboding house of faith.
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