Review: Scorn wraps a jaw-dropping world inside a dull and frustrating game. ⭐⭐
In a previous job, this writer had to attend a business conference that was being held at a function room at a zoo.
But even though Giger shuffled off this mortal coil some eight years ago, we’d have had no problem believing it if someone had claimed his ghost had returned to design Scorn. There are no switches in this game, no buttons, no keyholes. Only orifices. Lots of slots, holes and wound-like notches for you to jam your fingers, your hand, even someone else’s dismembered arm into, with the magnificent sound design accompanying this with a satisfyingly sickening squelch.
But the best examples of this are games that subtly and subconsciously guide the player through their journey, making them feel like they’ve done it all themselves when in reality they’ve been given the gentlest, feather-light nudges in the right direction throughout. That isn’t the case here. This would be annoying enough were it not for the fact that these beautiful environments aren’t really designed too well when it comes to determining which parts can be navigated. There are plenty of moments where you think “I could easily step up there, or slip through that gap” but the game decides that no, that particular squishy strip of flesh hanging from the ceiling now has the properties of a brick wall for some reason.
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