Ubisoft's upcoming pirate game Skull and Bones is 'not a narrative-driven game'. That's according to game director Ryan…
That's according to game director Ryan Barnard, who revealed tothat whilst it will have"narrative pieces", focus on your player's own story and has"an underlying story", the adventure will not be"narrative-driven".
"Skull and Bones is not a narrative-driven game," Barnard explains. “We have narrative pieces - in the game, you'll meet important NPCs called Kingpins which have their own stories that you'll learn as you develop rapport with them by taking on contracts with them. There is an underlying story to the game with which we build the entire world lore, but that's not the main focus.
Barnard also opened up about the gameplay, too. Though"mainly a naval game","there are many different outposts to discover as a player", including encampments with different factions and hidden treasure, so there will be plenty of gameplay on land. As for why the game isn't coming to legacy consoles, PS4 and Xbox One?
"I believe that in our development cycle, we wanted to release this title and with the longevity of support we had planned, it made sense that we released on the current-gen console," Barnard said. Originally revealed back at E3 2017, Skull & Bones - which is being developed by Ubisoft Singapore - was initially due to release on Xbox, PS4, and PC sometime the following year. However, it's now been subject to two official delays,
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