There's some smart stuff in Overwatch 2, but the main reason to play it right now is that its predecessor no longer exists
Possibly the biggest addition in Overwatch 2 is a subtraction: there are now five players per side, with only one dedicated tank slot in a game about controlling objectives. Speaking as both a returning Zarya main and somebody who hates role queues, this had me reaching violently for my red pen, but there’s method to the madness.
These alterations sit alongside recalibrations for non-tank heroes that shift the emphasis away from turtling. Mei's much-hated ice wall is brittler, Bastion can move around in Gatling form, and Symmetra’s notorious beam turrets slow their victims a bit less. Elsewhere, Blizzard has softened or removed stun abilities like Cassidy’s grenade or Brigitte’s shield bash to keep up the pace and neuter cheap-feeling rushdown tactics.
The obvious downside could be that Overwatch 2 is much more of a game for lone wolves, continuing the first game’s drift towards FPS-style, esports-friendly heroes like Ashe. In that regard, I am most worried about the new class-wide passive abilities: healers now self-replenish, damage characters get a speed boost when they kill something, and tanks are harder to knock back, making each of these classes more able on their own.
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