‘Star Wars Jedi: Survivor’ preview: Cal, we’re home
Koboh also does something surprising for the series. Early in his first visit to the planet, Cal comes across a small settlement of people trying to eke out an existence away from both the Empire and a local gang of raiders. The game offers a few options here. Cal can talk with the townsfolk, take on a side quest to explore the aforementioned mine and trade with a merchant who will give you cosmetics in exchange for crystals you can find throughout the game.
“We’ve gotten better as storytellers,” Asmussen says."There were very important decisions we had to nail down while making the first game – like how high could Cal jump – before we could have conversations about how to decorate this corner to make it feel like an authentic, lived-in space.” I didn’t progress far enough in the game to unlock some of Cal’s more exciting new tools, including the crossguard lightsaber and blaster pistol, but at the end of the preview, I did get to see a Respawn developer put those weapons to use. In combination with his Force powers, Cal’s new armaments allow for more creative ways to approach combat.
One other thing the dev did was use Cal’s entire move set, including all five of his available combat stances, without resting at a meditation circle to switch between them. In the preview, I could only map two of Cal’s available stances to the d-pad. The combat showcase was the last thing Respawn showed during the preview, so I didn’t get a chance to ask questions about what I saw. But if I had to take a guess, you can eventually freely switch between all of Cal’s combat styles.like an RPG.
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