A look at fast travel in games like Starfield.
is the sort of game that starts conversations, and one of the conversations I've been hearing a lot over the last few days has to do with fast travel. This is one of those elements of games that has become so common as games have gotten bigger that it can be easy - for me at least - to overlook how interesting it is in the first place.
I've only played a bit of Starfield so far, but I've started to realise that fast travel is intoxicatingly simple here. You're on a planet and you can fast travel to your ship and then jet into space and pick a route to the stars. Or, I think you can often just stand on a planet, pull up the menu, and jet yourself somewhere else without bothering to head to the ship first.
Starfield, and other games like it, goes in the other direction. Space is huge, but because it's so huge you need to use fast travel to essentially hypertext your way around it. On the plus side, lots of quests and side-quests! On the negative side, there can be a loss of immersion, of the feeling that you're really in space, blasting off, landing, flicking those overhead switches space pilots love to use.
In this way I'd argue that, well deployed, fast travel can open up the imaginative space of a game in interesting ways. You are your avatar for most of the game, but now and then, when you're fast travelling, you have to imagine your avatar moving through unseen space without you.
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