Starfield's protagonist almost had a voice, but 'it was not having a voiced protagonist' that allowed Bethesda to 'create such a big world.'
Most RPGs developed by Bethesda Game Studios have silent protagonists, but similar to Fallout 4, our journey to unlock the
was almost accompanied by a fully voiced main character, in fact, Bethesda had already hired a voice actor, but the game's lead designer Emil Pagliarulo said, that after listening to him, the team realized he was"way too specific.", Pagliarulo says Bethesda's decision not to voice the protagonist in Starfield wasn't directly linked to the criticism Fallout 4's voiced main character received from players,"but it certainly played into it.
As Pagliarulo points out, “There was a time in the industry where every protagonist was voiced. It was a AAA thing. We started realizing, you know what, maybe that’s not the case, and maybe fans will actually enjoy the game even more," later adding: “There’s a big argument, if in Fallout 4 and other RPGs, players don’t like reading a line of dialogue, a player's response, and then they click it and get [a different spoken line].
We'll be able to see for ourselves if Bethesda's decision to make the protagonist silent was the right decision when Starfield launches on Xbox Series X|S, PC, and Xbox Game Pass on September 6, or September 1 for early access players. Starfield is just one of the many
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