While The Callisto Protocol's graphics can be gorgeous and its gameplay the right level of sci-fi gore, there are too many flaws that prevent it from measuring up to genre greats. Our review: TheCallistoProtocol
The Callisto Protocol can’t help but live under Dead Space’s shadow. As a gory sci-fi horror action adventure, it materially delivers on expectations - with mountains of severed limbs and viscera, terrifying pitch-dark atmosphere, and hideous Mortal Kombat fatality-like death sequences - but struggles time and again to tie its pieces together into a compelling whole.
When he’s not being torn to shreds in glistening detail, Jacob can usually be found squeezing himself into a truly bewildering number of tight crevices and air ducts. Otherwise, he's tangling with mutated humans, and while the predictable range of enemy types is a concern , it’s more the matter of combat diversity that turns so many of The Callisto Protocol’s encounters into slogs.
The oppressive atmosphere seen in previews of The Callisto Protocol has definitely remained intact. The game features outstanding sound design, where every corner of the environment menacingly echoes, at least when it’s not packed with shrieking mutants. There are no meta quips or jokes to be found here, and it’s refreshing to find a game so tonally dark which never contrasts or softens that quality with snark.
The small handful of boss fights are outright duds, too, with one reused wholesale three times, and there are no puzzles or any other diversions to mix things up. The Callisto Protocol’s flow typically amounts to crawling through a duct, getting jumpscared by mutants to kill, looking for a door and opening it if locked, then forging ahead to the next area. It’s a routine which grows tedious, feeling uninspired by the halfway point of the adventure.
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