Diablo 4 isn't the first game in the series to be inspired by MMOs.
Sanctuary is open. Players from all corners of the internet roam its gothic world. Dungeons are ransacked by parties of roving adventurers, and quiet hamlets are turned into hubs for multiplayer meet-ups. The hardiest choose to go it alone. But others form guilds to cleave through legions of hellspawn.
"That was the premise for making World of Warcraft," Brevik says."We were all playing EverQuest and were like, Jesus Christ this game could be so much better." As the Diablo team's counterparts at sister studio Blizzard South set to work aping and honing EverQuest's template into what would become its own mammoth MMO, so too was Blizzard North cherry-picking from its more inspired concepts.
About two years into development, corporate troubles stunted further progress of Diablo 3. Vivendi, Blizzard's former parent company based in France, had spent the last few years splurging on acquisitions across the telecoms, media, and entertainment industries to little gain.
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