The Starfield tech breakdown: why it runs at 30 frames per second

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The Starfield tech breakdown: why it runs at 30 frames per second
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Digital Foundry's back with the Starfield Direct content you've been waiting for. Scale, scope, visuals and gameplay discussed - and why it's capped at 30fps.

Far-field fog rendering gives the impression of detail even into the distance - something lacking in Halo Infinite., character rendering and animation during dialogue sequences remains something of a weak point. While a nice bokeh depth of field is applied here - and in other settings to great effect - the faces look a little flat, without much in the way of emotion, giving them an uncanny valley feeling.

Despite this disappointment, Starfield as a whole impresses as a visual showcase - and the gameplay looks solid too. The gunplay looks much weightier, first and third-person cameras work well, and the system for highlighting actionable items in the game world is clean and easily parseable. The inventory and menus as a whole look great, with a distinct style based on that 'NASA-punk' aesthetic that doesn't sacrifice clarity.

There's still plenty to discover about Starfield of course, so we'll be paying close attention to its graphics, gameplay and systems as we approach its 6th of September release date - less than three months away now. Success or failure though, Starfield looks destined to be one of the most fascinating releases of 2023.From Assassin's Creed to Zoo Tycoon, we welcome all gamers

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eurogamer /  🏆 68. in UK

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