How they did it: the visual effects team on Avatar: The Way Of Water gives us the 101
Well, I think that’s certainly the case. You can get pretty broad pretty quickly if you’re not careful. A creature that I find cute is the Ilu, you know, the domesticated mount the Metkayina people use. I mean, it can look pretty vicious when it opens its mouth and shows its teeth, but a lot of that is the creature design, and then also the character, and the way it moves, and how playful they can be.
was that was really the moment when motion capture became performance capture. It was when the actor was given the confidence to fully go there, to be fully behind the process and understand that this was not about mechanics, this was about emotion.
is very close to being a whale, you know, and so whales are a big thing for us. So it’s been helpful, some of the work that Jim has done underwater with cameras.AVC: What was the hardest thing to animate that people wouldn’t normally notice? You mentioned hair in the first film, which I don’t think anyone thought was particularly lacking. Was there something like that here, where it took so much work to do and you don’t think audiences will even notice?The corners of the mouth.
that was something that everybody was looking at, so there was a huge amount of work done there to be as anatomically plausible as we could possibly be, especially in those two small areas of every face.For me, obviously you’d say the water is the hardest, right? The one people wouldn’t notice as being hard is the rain. The rain is something we didn’t have in the first movie. We had a couple shots of rain; didn’t really have a whole lot.
AVC: Production had several of the sequels going on at the same time. Was post like that, or was your work just onWe’ve really just done [
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