Capcom’s latest action RPG keeps the spirit of the still-missing dungeon crawler alive
I remember watching the February 20, 2013, PlayStation 4 announcement live stream, eager to learn what the new console would bring me. It was a lengthy affair and looking back I barely remember what was announced—Except for one title that etched itself onto my mind: a Capcom dungeon crawler called Deep Down. I got a PS4 later that year, and eagerly awaited the game’s release. The years passed and it never came, stuck in development hell and relegated to vaporware status.
Progress through the dungeon looked slow and methodical, like it would test the player at every turn. As described by Game Informer, Deep Down’s combat focused on precision: “Holding the left trigger brings up a reticle, allowing precise javelin pikes at arrow-shooting statues, pots holding experience or items, and enemies. Aiming a thrust at an ogre’s knee causes it to stumble and opens it up for a devastating attack.” This description feels like it could also describe Dragon’s Dogma 2.