Five years ago this week Nintendo turned the Switch into a playful fun factory with a bundle of cardboard called Nintendo Labo. We look back on the whimsical peripherals, which furthered Nintendo's dedication to play.
titled Project Giant Robot, proving that Nintendo does, in fact, recycle). The modest success spurred Nintendo into releasing a third kit—the Vehicle Kit, which boastedcompatibility among new creations—and the fourth, and seemingly final, attempt—their answer to Google Cardboard, the VR Kit—launched only a few days shy of Labo’s one year anniversary.
Nintendo has been radio silent since over the past four years, with rumors of the line being discontinued, while former Nintendo of America President Reggie Fils-Aime stated Labo did well but didn’t meet expectations. Most people might not remember the peripheral, thinking of it instead as a weird, cardboard-fueled fever dream, a blip in Nintendo’s recent dominance. But none of this means that Labo was a failure, and it’s time that we stop treating it as such.
Reviews and discourse about Labo are misleading because the conversations are mainly had by adults, but the launch trailer made it clear the product was intended for kids. Not just children, but the kid within each of us, the child who once experienced the joys of creation while fiddling with LEGO, Hess Trucks, and any other number of toys.
If you wanted to be creative though, you could always venture into the “Discover” section of the “Make. Play. Discover.” tagline with the Toy-Con Garage, a simple node-based coding program that encouraged the next generation of designers to tinker with complex computer science in a fun, stress-free setting to make their own creations.
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