Westwood's forgotten fantasy flight simulator.
, and that wasn't even released yet. Flight simulators were system killers. It'd be a couple of years beforewould offer organic-looking landscapes. The likes of Flight Unlimited and Strike Commander melted PCs like they'd aimed a flamethrower at the CPU.
In what would eventually become a Westwood tradition, it was also really good at wrapping its action in cool details, like the pre-mission slides to set a level of drama that the graphics weren't up to conveying, and a lot of story.
What's cool about DragonStrike though is that it doesn't simply do regular flight simulation and say"But you're totally on a dragon!" It actually does try to simulate the implications. It's a D&D dragon, so it has a breath attack, but just as much time is spent on jousting. Few of your enemies have much health, so bumping into an enemy dragon without landing a hit almost guarantees taking fatal damage. A solid smack to the belly though is a solid takedown.
This does mean having to balance about a million keys at once to steer the dragon and target the lance, but that actually works in its favour. It provides the sense that you're in control of the dragon rather than just piloting it, and both are contributing to the victory or lack of it. The lack is pretty likely, because DragonStrike doesn't mess around. Even the death message on the first mission—and it's something different for each one—is contemptuous of failure.
DragonStrike is one of the more forgotten bits of its history, but really, deserves to be better known. So, now you know about it—and as a wise toy advert once said, knowing is half the battle.
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