We went hands-on with WWE2K23, and it accurately predicted this year's Royal Rumble winner.
I’m deep into a WarGames match when I find myself locked in a battle with the fearsome Rhea Ripley. Due to the unique structure of the match, where two rings sit side by side surrounded by a cage, I’ve broken off into a one-on-one match on the right side of the cage. I’m so locked into the action that I don’t notice that my teammates are getting demolished on the other side, with Charlotte Flair and Bayley having constructed an ungodly mess of tables.
Related Core changes The basic controls and flow of a match are largely unchanged from 2K22 — at least on a surface level. I’m still alternating light and heavy strikes, grappling my opponent, and mashing my way into big spots. The more one-on-one matches I played, though, the more I began to see all the little adjustments stacking up.
Other changes are more subtle, like the ability to perform in-ring springboard maneuvers or shift to its AI. The latter could wind up having a major impact, as poor AI made tag-team matches a bit unbearable in the 2022 edition. Members of the development team tell me that tag-team AI should be better in this edition, as teammates won’t break up pinfall attempts as frequently as they used to. That drills down even more specifically to individual wrestlers.
WarGames is an inherently chaotic match type in real life and that scared the 2K team when developing the mode. What’s fun on TV isn’t always fun in games — something that I especially notice in some of 2K22’s more prop-heavy matches. For instance, WarGames is inherently a lopsided setup early on, as the staggered nature of entrants means that a team will find itself in two-on-one or three-on-two situations.
I did still experience some odd AI behavior here, which makes me think that there’s some work left to do. In one match, I had Kurt Angle on the ropes as I set him up for Xavier Woods’ finisher. My teammate, a computer-controlled Bron Breakker, had other ideas though. True to his name, he kept attacking Angle every time I set him up for a finisher, preventing me from getting my glory moment.
Though I love swapping between wrestlers much more than sticking to one, it does compound Showcase’s biggest issue. The mode has players recreating actual sequences from its historic matches by giving players certain objectives. Like in 2K22, however, players only get a general text prompt in the corner of the screen telling them what move to hit. If you don’t know how to perform an Irish whip, you’ll need to pause the game and look it up.
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