DICE says Battlefield 2042's launch into Xbox Game Pass was a 'huge moment' for the team:
. According to DICE, its launch into the service was a"huge moment" for the team due to the number of new players that would play the game, but it had to be"good."Although DICE's latest shooter was poorly received when it launched on Xbox Series X|S and Xbox One — we said it was"brimming with potential" despite its issues in our— DICE has continued to improve the experience with each new Season.
"One thing we talked about internally quite a lot was that if there was a moment in time where we were going to open this game up to a whole bunch of new players then it needs to be good," McArthur told ."It needs to be the game that we wanted it to be when we launched it, and that really galvanized the team as we charged towards that date.", which brought in another wave of new changes, also added a rework of the Orbital map, rounding out the ongoing improvements to the game's original maps.
"I think that's why every season has been better than the last. Look at not just the core work, but the weapons that we made, the fact that we reworked every single map that we shipped in this game at launch — that's something we've never done before," McArthur said."While it was hard, it was also really fun for us. When I look back on my career, it's probably the journey that I'm most proud of.
"People trip and make mistakes. I think it's good for us to get a chance to come back and do what we think we can do best. It's been fun to see players jump back in and give us another chance, and for them to say, 'Yeah, you guys are getting where you're supposed to be.'"More Battlefield 2042 stories:
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