Ex-BioWare dev says no-one there believes in 'BioWare magic', Anthem 2 'was really fun, but that is when EA canned it'

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Ex-BioWare dev says no-one there believes in 'BioWare magic', Anthem 2 'was really fun, but that is when EA canned it'
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'We knew [Anthem] wasn't ready.'

More troubling is how management decided to address the game's lack of content and endgame."I think the shittiest part about this, besides no endgame and replayability, was that during development, management was putting in gating mechanics to 'lengthen' the time it took to complete the story," said Saterdalen."IIRC it was removed from the final version after backlash from devs.

Going on to"something spicy", which is actually far from the spiciest thing he said, Saterdalen does make the point that he wasn't privy to such senior decisions and that, while it is easy to blame EA for what happened with Anthem, BioWare also has to carry the can."I actually don't think it was all EA's fault. A developer and publisher is supposed to be a healthy relationship of trust and transparency.

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