Lego Bricktales review - a welcome deconstruction of the toy's typical game formula

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Lego Bricktales review - a welcome deconstruction of the toy's typical game formula
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Lego Bricktales is a Lego game that's truly about the bricks

That’s not to say those early sets were forgettable! I still have the bricks from those castles I cobbled together, or from the rockets I launched from secret bases built under the coffee table. But when I think of those times, I think less of the discrete sets you could buy and more of the whole mess of Lego I was slowly accumulating - constructing and then deconstructing each model into one huge heap that lived in a big storage box.

Via a rather vague story of your avatar and their grandpa, you’ll slowly unlock a miniature hub world featuring portals to various classic Lego settings: pirate beaches, medieval castles, and of course City. Each area features its own network of Lego dioramas to explore, light puzzles to solve, and a range of mini Lego builds to put together.

Sometimes you’re tasked with building to an exact design, but more often you’re given a mound of bricks and allowed to work out your own solutions to a problem: a ramp, a winding walkway, a multi-level fire escape. I’ll happily say I solved some of these within minutes through quickfire play, but then spent the next half hour finessing what I thought was probably the absolute best-designed solution.

But then you’re back into Bricktales’ sort-of open world, and there’s your creation: seamlessly now part of the game’s environment for you to walk across or simply marvel at! And while Bricktales itself is relatively short, there’s a very welcome option to revisit any build and try alternative designs, this time with further customisation available via additional colours and brick themes you can buy using collected in-game currency.

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eurogamer /  🏆 68. in UK

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