Meta's board game-playing AI can pass as a human in game negotiations

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Meta's board game-playing AI can pass as a human in game negotiations
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An AI that is an expert player of the first world war strategy game Diplomacy participated in game negotiations without most human players realising they were talking to a machine

An AI that is an expert player of the first world war strategy game Diplomacy can now participate in game conversations and negotiations without most human players realising they are talking to a machine.

The game of Diplomacy involves seven players competing for control over European territories. But there is also room for cooperation as players negotiate temporary alliances in coordinating movements and attacks. Researchers at Meta, the parent company to Facebook, built an AI named Cicero that learned to play Diplomacy through trial and error and by partially mimicking what human players typically do. This approach previously allowed the AI toThe team has now added a language component to Cicero so that it is capable of interpreting and generating messages. The researchers started out with aand further trained it on 12.9 million human messages from more than 40,000 games of Diplomacy.

Such language capability allowed Cicero to understand human intent from messages and use that information to inform its actions, saysat Meta. At the same time, Cicero used its strategic reasoning capability to generate messages linked to its goals in the game. The researchers entered Cicero anonymously in 40 games of Diplomacy hosted by an online league of human players. The AI sent 5277 messages to human players over the course of 72 hours of gameplay – and almost nobody wised up to the fact that they were communicating with an AI. Just one player voiced suspicion in a post-game chat that one of the AI accounts might have been a bot. Cicero ranked in the top 10 per cent of players across the games.

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