The master of epic openings stumbles.
I'm always a bit giddy when I fire up a new Bethesda RPG, not just because it's usually been a good few years since the last one, or due to the anticipation of hundreds of hours of adventures—what I'm looking forward to, at least initially, is the classic epic introduction. Morrowind's understated opening moments were great, but Bethesda really established its formula in Oblivion, and since then it's become a master of first impressions.
But what's most disappointing is the lack of a"holy shit" moment. You know the kind of thing I'm talking about: leaving the prison in Oblivion and seeing Cyrodiil laid out before you, or walking through the vault door and into the DC Wasteland for the first time. I genuinely don't think I'll ever forget those incredible reveals, but opening the mining base airlock and just seeing a docking area doesn't compare, even if the surging music expects you to be impressed.
I know that plenty of folk find that wagon-ride at the start a touch boring, but I love it. As you're slowly brought to the site of your soon-to-be-aborted execution, Bethesda effortlessly ramps up the tension, shows off some of the beauty of its Scandinavian-inspired setting and establishes the state of the conflict between the imperials and nords.Sorry, deadbeat space pirates, you ain't got nothing on that.
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