The latest LSWGame has some brand new content for MayThe4th
’s exclusive interview with lead sound designer Tessa Verplancke and composer Simon Withenshaw.LEGO Star Wars: The Skywalker Saga
Whenever a track might not have been long enough or been able to fit into the video game format, our excellent composer, Simon Withenshaw, worked to extend the original tracks into something that could work for that purpose — like an ambience track that continues the feel of a short moment in the film’s score, or a boss battle that builds up in stages and includes whole other sections that the movie might not have had.
The sound effects are grounded in a sense of reality, just as the visuals prefer to rely on the hard FX. From the droid truly rolling around in the world with you to the assassins whose heads are made of old lamps, you will find a sound designer banging power cables to create a blaster. It is the organic aspect of the sounds inthat really lends that feeling of reality to it. This isn’t a mysterious magical world, this is our universe, just in a galaxy far, far away.
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