Evercore Heroes is Vela Games' debut title, and the devs have spent a lot of time working out how to prevent toxic player behaviour.
I'm a big baby, that's my problem. Whenever I try to dip more than a toe into one of the major multiplayer games of the day—your Overwatches, your Dotas, your Leagues of Legend—I invariably have some terrible interaction that puts me off it. Like a high school PE lesson, eventually someone who takes the game a lot more seriously than I do will get very, very upset by my lack of skill and run me out of town in a blur of insults and flop sweat.
Your opponents can't be directly affected. They're just wisps on your map, their position and progress tracked via the game's HUD, eternally out of physical reach. You can, however, screw with them by achieving particular goals in each phase. In the match I saw, a rival team achieved a phase objective first, so the players we were spectating had to fight an elite enemy while their enemies went on their merry way, building their power for the final fight.
There's still competition, but you can't 'end' that game, you don't have that 'domination' aspect of it."We're not gonna fix player behaviour on the internet. We're not signing up for that,' says George, probably wisely, but the team has thought about it a lot. After all, while they want to cut out"raging strangers" they're also keen on getting players socialising.
If you do want to get in and [...] try a new character and you're just starting out, can we connect you with people that have very similar motivations?The game's premise is that certain parts of its world are"subject to violent surges of chaotic magical energy," says Kaiser, but the people in them keep that energy at bay with evercore crystals.
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This competitive multiplayer game from former Riot and Blizzard devs is trying to cut out the 'raging strangers'Evercore Heroes is Vela Games' debut title, and the devs have spent a lot of time working out how to prevent toxic player behaviour.
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